One can also switch back to the editing screen to make more changes. Once ready, the player can test the stage through the editor however, the player is limited to using Mario with the default controls for the controller being used. Each piece used will use up a certain amount of capacity for the map, and some pieces take up more capacity than others. ![]() The player can use parts until they reach the stage's capacity of 8,000 (regardless of stage size). Parts cannot be freely placed and are restricted to being placed on a grid, with the size of the grid changing with the stage size 10x8 on small stages, 14x11 for medium, and 18x16 for large (each grid cell is 20x20 units). There are three different sizes for most of the structures, with the one exception being the ladder. ![]() There are different structures and building materials the player can use depending on the background chosen earlier. Users must place a minimum of four horizontal areas (for spawning points) for the game to allow their stage to be saved. Only one track may be chosen per stage, though the player may change it to a different track after the stage has been built. The final step before building is picking music, which can be any track that has been unlocked. Each theme has its own set of special stage elements which allow for slight variations in stage design depending on what theme is used. ![]() Next, the builder selects a theme: a mountain, a building in ruins, or a futuristic chamber. An example of a stage created with the Stage Builder in Brawl.īuilders must choose to create a small, medium, or large stage, which will affect the number of places parts can be placed in and the location of blast lines.
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